Sciweavers

1194 search results - page 123 / 239
» Virtualization of Hardware - Introduction and Survey
Sort
View
HUC
1999
Springer
15 years 9 months ago
On Positioning for Augmented Reality Systems
In Augmented Reality (AR), see-through Head Mounted Displays (HMDs) superimpose virtual 3D objects over the real world. They have the potential to enhance a user's perception ...
Stelian Persa, Pieter Jonker
SIGCSE
2012
ACM
284views Education» more  SIGCSE 2012»
14 years 1 months ago
Teaching operating systems using android
The computing landscape is shifting towards mobile devices. To learn about operating systems, it is increasingly important for students to gain hands-on kernel programming experie...
Jeremy Andrus, Jason Nieh
ICPP
2008
IEEE
15 years 12 months ago
VELO: A Novel Communication Engine for Ultra-Low Latency Message Transfers
This paper presents a novel stateless, virtualized communication engine for sub-microsecond latency. Using a Field-Programmable-Gate-Array (FPGA) based prototype we show a latency...
Heiner Litz, Holger Fröning, Mondrian Nü...
VRCAI
2004
ACM
15 years 11 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
IWMM
2004
Springer
90views Hardware» more  IWMM 2004»
15 years 11 months ago
Automatic heap sizing: taking real memory into account
Heap size has a huge impact on the performance of garbage collected applications. A heap that barely meets the application’s needs causes excessive GC overhead, while a heap tha...
Ting Yang, Matthew Hertz, Emery D. Berger, Scott F...