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AAAI
2010
15 years 7 months ago
Online Learning of Uneven Terrain for Humanoid Bipedal Walking
We present a novel method to control a biped humanoid robot to walk on unknown inclined terrains, using an online learning algorithm to estimate in real-time the local terrain fro...
Seung-Joon Yi, Byoung-Tak Zhang, Daniel D. Lee
ATAL
2010
Springer
15 years 6 months ago
Laplacian-based consensus on spatial computers
Robotic swarms, like all spatial computers, are a challenging environment for the execution of distributed consensus algorithms due to their scale, diameter, and frequent failures...
Nelson Elhage, Jacob Beal
ATAL
2010
Springer
15 years 6 months ago
Collaborative foraging using beacons
A classic example of multiagent coordination in a shared environment involves the use of pheromone deposits as a communication mechanism. Due to physical limitations in deploying ...
Brian Hrolenok, Sean Luke, Keith Sullivan, Christo...
ATAL
2010
Springer
15 years 6 months ago
Strategy exploration in empirical games
Empirical analyses of complex games necessarily focus on a restricted set of strategies, and thus the value of empirical game models depends on effective methods for selectively e...
Patrick R. Jordan, L. Julian Schvartzman, Michael ...
ATAL
2010
Springer
15 years 6 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor