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TOG
2002
162views more  TOG 2002»
14 years 11 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
TOG
2002
165views more  TOG 2002»
14 years 11 months ago
CHARMS: a simple framework for adaptive simulation
Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can ...
Eitan Grinspun, Petr Krysl, Peter Schröder
TOG
2002
234views more  TOG 2002»
14 years 11 months ago
Gradient domain high dynamic range compression
We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple, computationally efficient, robust, and easy to use. We...
Raanan Fattal, Dani Lischinski, Michael Werman
TOG
2002
141views more  TOG 2002»
14 years 11 months ago
Geometry images
Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, whi...
Xianfeng Gu, Steven J. Gortler, Hugues Hoppe
TOG
2002
162views more  TOG 2002»
14 years 11 months ago
Jigsaw image mosaics
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...
Junhwan Kim, Fabio Pellacini