CGI   1997 Computer Graphics International Conference
Wall of Fame | Most Viewed CGI-1997 Paper
12 years 5 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
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