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EGH   2005 Advances in Computer Graphics Hardware
Wall of Fame | Most Viewed EGH-2005 Paper
EGH
2005
Springer
9 years 7 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
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