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ACMDIS
2006
ACM

Designing for experiences: randomness as a resource

13 years 10 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a field study to further explicate the phenomena. In doing so, I aim to produce a theoretical framework which will provide a richer characterization of the randomness-influenced UX. This will add to our understanding of UX and may serve to inform designers of interactive systems on how randomness can be used as an innovative design resource for supporting rich and novel UX. Author Keywords Randomness, Design, User Experience, Digital Music. ACM Classification Keywords H.5.3 Group and Organization Interfaces, H.5.5 Sound and Music Computing.
Tuck Wah Leong
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ACMDIS
Authors Tuck Wah Leong
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