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SIGCSE
2006
ACM

The inverted curriculum in practice

13 years 10 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds and prior computing experience; to retain their attention it is useful to provide graphical interfaces at the level set by video games; and with the ever-increasing presence of computing in society the stakes are higher, requiring a computing curriculum to introduce students early to the issues of large systems. We address these challenges through an “outside-in” approach, or “inverted curriculum”, which emphasizes the reuse of existing components in an example domain involving graphics and multimedia, a
Michela Pedroni, Bertrand Meyer
Added 14 Jun 2010
Updated 14 Jun 2010
Type Conference
Year 2006
Where SIGCSE
Authors Michela Pedroni, Bertrand Meyer
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