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ATAL
2004
Springer

Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use

13 years 9 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities based on observable behavior. Such an analysis requires software systems to structure motions into episodes that are meaningful in the application domains, to acquire and maintain models of the activities, and to use such models to reason about multi agent system behavior. In the research sketched in this paper we study the acquisition of episode and motion models for football games. We show that these models allow for the realization of impressive application systems including interactive football TV and agent systems that assist coaches in analyzing their teams.
Michael Beetz, Thomas Stammeier, Sven Flossmann
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ATAL
Authors Michael Beetz, Thomas Stammeier, Sven Flossmann
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