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PG
2003
IEEE

Lightweight Face Relighting

13 years 10 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a combination of a simple, hardware-accelerated parametric model simulating skin shading and a detail texture map, and provide robust procedures to estimate all the necessary parameters for a given face. Our model strikes a balance between the difficulty of realistic face rendering (given the very specific reflectance properties of skin) and the goal of real-time rendering with limited hardware capabilities. This is accomplished by automatically generating an optimal set of parameters for a simple rendering model. We offer a discussion of the issues in face rendering to discern the pros and cons of various rendering models and to generalize our approach to most of the current hardware constraints. We provide results demonstrating the usability of our approach and the improvements we introduce both in the perf...
Sylvain Paris, François X. Sillion, Long Qu
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where PG
Authors Sylvain Paris, François X. Sillion, Long Quan
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