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ISORC
2002
IEEE

Reactive Objects

13 years 9 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However, contemporary programming languages still base their I/O primitives on a model in which the environment is assumed to be centrally controlled and synchronous, and interactions with the environment carried out through blocking subroutine calls. The gap between this view and the natural asynchrony of the real world has made event-based programming a complex and error-prone activity, despite recent focus on event-based frameworks and middleware. In this paper we present a consistent model of event-based concurrency, centered around the notion of reactive objects. This model relieves the object-oriented paradigm from the idea of transparent blocking, and naturally enforces reactivity and state consistency. We illustrate our point by a program example that offers substantial improvements in size and simplicity ove...
Johan Nordlander, Mark P. Jones, Magnus Carlsson,
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where ISORC
Authors Johan Nordlander, Mark P. Jones, Magnus Carlsson, Richard B. Kieburtz, Andrew P. Black
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