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LICS
2002
IEEE

Polarized Games

13 years 10 months ago
Polarized Games
We study the comparison of dynamic semantics (games, dealing with interactions) with static semantics (dealing with results of interactions), in the spirit of Timeless Games [2]. We carefully analyze Laurent’s polarized proof-nets (which for the game semantics is full and faithful [8]) and we detail the precise correspondence between cut free proof-nets and innocent strategies, in a framework related to Böhm trees. We then introduce a notion of thick subtree that is used to define a desequentializing operation, forgetting time in games. This allows use to show a deep relation between plays in games and Girard’s experiments on proof-nets. We then prove our main result: desequentializing the game interpretation of a polarized proof-net gives its generic static interpretation.
Olivier Laurent
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where LICS
Authors Olivier Laurent
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