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VISUALIZATION
2002
IEEE

Sea of Images

13 years 9 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, traditional geometry-based rendering systems fall short of simulating the visual realism of a complex environment. On the other hand, image-based rendering systems have to date been unable to capture and store a sampled representation of a large environment with complex lighting and visibility effects. In this paper, we present a “Sea of Images,” a practical approach to dense sampling, storage, and reconstruction of the plenoptic function in large, complex indoor environments. We use a motorized cart to capture omnidirectional images every few inches on a eye-height plane throughout an environment. The captured images are compressed and stored in a multiresolution hierarchy suitable for real-time prefetching during an interactive walkthrough. Later, novel images are reconstructed for a simulated observer by re...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano
Added 16 Jul 2010
Updated 16 Jul 2010
Type Conference
Year 2002
Where VISUALIZATION
Authors Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom
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