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DSRT
1998
IEEE

A Network Architecture for Remote Rendering

13 years 9 months ago
A Network Architecture for Remote Rendering
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than predistributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.
Gerd Hesina, Dieter Schmalstieg
Added 04 Aug 2010
Updated 04 Aug 2010
Type Conference
Year 1998
Where DSRT
Authors Gerd Hesina, Dieter Schmalstieg
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