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ACMACE
2006
ACM

Use of eye movements for video game control

13 years 8 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple gaming genres and present games that utilize the eye tracker in a variety of ways. First, we describe a firstperson shooter that uses the eyes to control orientation. Second, we study the use of eye movements for more natural interaction with characters in a role playing game. And lastly, we examine the use of eye tracking as a means to control a modified version of the classic action/arcade game Missile Command. Our results indicate that the use of an eye tracker can increase the immersion of a video game and can significantly alter the gameplay experience. Categories and Subject Descriptors H5.2. Information interfaces and presentation (e.g., HCI): User interfaces: Input devices and strategies General Terms Design, Human Factors Keywords Eye Tracking, Video Games.
J. David Smith, T. C. Nicholas Graham
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2006
Where ACMACE
Authors J. David Smith, T. C. Nicholas Graham
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