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ENC
2004
IEEE

Graph-Based Point Relaxation for 3D Stippling

13 years 8 months ago
Graph-Based Point Relaxation for 3D Stippling
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this paper, we present a new approach to produce regular point distributions on the surface of a polygonal mesh. We propose a graph-based token distribution approach, where a graph that extends over the surface of the polygonal model is used as the playing field for the distribution of points. This graph-based approach eliminates the need of using geometrical operations to distribute points over the surface of a polygonal mesh. The graph exists at several levels of detail that are easily created using iterative patch fusion, and which are used to create a point hierarchy. In addition, we show how 3D stippling is used to render transparent surfaces and illustrate complex animations.
Oscar Meruvia Pastor, Thomas Strotthote
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where ENC
Authors Oscar Meruvia Pastor, Thomas Strotthote
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