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AIIDE
2008

Integrating Drama Management into an Adventure Game

13 years 7 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narrative arc. A drama manager (DM) can provide a solution to this dilemma. A DM monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive goals without decreasing a player's interactive agency. In this demo we present the first integration of declarative optimization-based drama management (DODM) into an adventure-style dungeon game called EMPath.
Anne Sullivan, Sherol Chen, Michael Mateas
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Anne Sullivan, Sherol Chen, Michael Mateas
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