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DAGSTUHL
2007

Homotopy Methods to Compute Equilibria in Game Theory

13 years 5 months ago
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements. Homotopies are also suitable to compute equilibria that are selected by various selection theories. We present all relevant techniques underlying homotopy algorithms. We give detailed expositions of the Lemke-Howson algorithm and the Van den ElzenTalman algorithm to compute Nash equilibria in 2-person games, and the Herings-Van den Elzen, Herings-Peeters, and McKelvey-Palfrey algorithms to compute Nash equilibria in general n-person games. JEL Classification Codes: C62, C63, C72, C73.
P. Jean-Jacques Herings, Ronald Peeters
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where DAGSTUHL
Authors P. Jean-Jacques Herings, Ronald Peeters
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