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IWEC
2010

The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience

13 years 5 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience. Keywords Computer games, interactivity, interactive storytelling, gaming experience, user-centered design
Barbaros Bostan, Tim Marsh
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2010
Where IWEC
Authors Barbaros Bostan, Tim Marsh
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