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GAMEON
2007

PANORAMA - Explorations in the Aesthetics of Social Awareness

13 years 6 months ago
PANORAMA - Explorations in the Aesthetics of Social Awareness
In this paper we reflect on our experiences in developing PANORAMA, a playful application meant to promote and support social awareness in a work environment, through art-inspired visualisations of social processes and personal contributions. With respect to the design of PANORAMA, we found common notions of visual semiotics helpful in determining the overall composition of the screen layout. More in general, however, the development of PANORAMA proved to be an exercise in interaction aesthetics, which as we will argue in this paper may greatly benefit from common notions in interactive video game play. In this paper we will only briefly discuss technical and deployment issues, since our main contribution here is to establish the relation between the aesthetics of interaction and game play.
Anton Eliëns, Dhaval Vyas
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GAMEON
Authors Anton Eliëns, Dhaval Vyas
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