Sciweavers

UAI
2008

Learning and Solving Many-Player Games through a Cluster-Based Representation

13 years 6 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic view" of the game. We learn the clustered approximation from data consisting of strategy profiles and payoffs, which may be obtained from observations of play or access to a simulator. Using our clustering we construct a reduced "twins" game in which each cluster is associated with two players of the reduced game. This allows our representation to be individuallyresponsive because we align the interests of every individual agent with the strategy of its cluster. Our approach provides agents with higher payoffs and lower regret on average than model-free methods as well as previous cluster-based methods, and requires only few observations for learning to be successful. The "twins" approach is shown to be an important compo...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2008
Where UAI
Authors Sevan G. Ficici, David C. Parkes, Avi Pfeffer
Comments (0)