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AAAI
2004

Synthetic Adversaries for Urban Combat Training

13 years 5 months ago
Synthetic Adversaries for Urban Combat Training
This paper describes requirements for synthetic adversaries for urban combat training and MOUTBots, a prototype application. The MOUTBots use a commercial computer game to define, implement and test basic behavior representation requirements and the Soar architecture as the engine for knowledge representation and execution. We describe how these components aided the development of the prototype and present an initial evaluation against competence, taskability, fidelity, variability, transparency, and efficiency requirements.
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devv
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2004
Where AAAI
Authors Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot
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