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2006

Goal-Directed Hierarchical Dynamic Scripting for RTS Games

13 years 6 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach for incorporating learning into real-time strategy games. Two alternatives for shortening the re-adaptation time when using dynamic scripting are also presented. Finally, this paper presents an effective way of throttling the performance of the adaptive artificial intelligence system. Put together, the approach entails the possibility of an artificial intelligence opponent to be challenging for a human player, but not too challenging.
Anders Dahlbom, Lars Niklasson
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AIIDE
Authors Anders Dahlbom, Lars Niklasson
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