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CGF
2010

Feature based terrain generation using diffusion equation

13 years 4 months ago
Feature based terrain generation using diffusion equation
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our approach provides the user with an intuitive vector-based feature-oriented control over the terrain. Different types of constraints (such as elevation, slope angle and roughness) can be attached to the curves so as to define the shape of the terrain. The terrain is generated from the curve representation by using an efficient multigrid diffusion algorithm. The algorithm can be efficiently implemented on the GPU, which allows the user to interactively create a vast variety of landscapes. Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism-
Houssam Hnaidi, Eric Guérin, Samir Akkouche
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2010
Where CGF
Authors Houssam Hnaidi, Eric Guérin, Samir Akkouche, Adrien Peytavie, Eric Galin
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