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CGF
2007

Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions

13 years 4 months ago
Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions
This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in image space. We analyze the alternatives of conventional alpha-blending and so-called late-switching (the switching of LODs “far enough” from the eyepoint), widely thought to solve the LOD switching discontinuity problem, and conclude that they either do not work in practice, or defeat the concept of LODs. In contrast we show that our algorithm produces visually pleasing blends for static and animated discrete LODs, for discrete LODs with different types of LOD representations (e.g. billboards and meshes) and even to some extent totally different objects with similar spatial extent, with a very small runtime overhead. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Markus Giegl, Michael Wimmer
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2007
Where CGF
Authors Markus Giegl, Michael Wimmer
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