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IJVR
2007

Modeling and Animating Virtual Humans

13 years 4 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a structured light approach to 3D-reconstruction. We describe how these high-resolution models have been simplified and articulated with blend shape and mesh skinning techniques to ensure real-time animation. The full-body models have been created manually based on photographs. We present a system for capturing whole body motions, including the fingers, based on an optical motion capture system with 6 DOF rigid bodies and cybergloves. The motion capture data was processed in one system, mapped to a virtual character and visualized in real-time. We developed tools and methods for quick post processing. To demonstrate the viability of our system, we captured a library consisting of more than 90 gestures.
Frank Hülsken, Christian Eckes, Roland Kuck,
Added 15 Dec 2010
Updated 15 Dec 2010
Type Journal
Year 2007
Where IJVR
Authors Frank Hülsken, Christian Eckes, Roland Kuck, Jörg Unterberg, Sophie Jörg
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