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CGF
2000

Perceptual Principles and Computer Graphics

13 years 4 months ago
Perceptual Principles and Computer Graphics
Now that technology allows us to present photorealistic animations of scenically lit objects acting in realtime, the problem of computer graphics has changed from making displays recognisable, to ensuring that users notice what they are intended to see, without being distracted by irrelevant information. Worse than that, the use of veridical displays that are intended to be lifelike runs the risk of introducing unpredictable sources of information, that can lead users to infer all sorts of unwanted details. Traditional visual theory, based upon bottom-up models of feature extraction from the retinal image, cannot inform us about these aspects of perception. Broader based cognitive theories are required that integrate visual perception with attention, memory, emotion and inference. Theories such as Barnard's Interacting Cognitive Subsystems enable phenomena such as change blindness and the craft principles of film editing to be interpreted within a common framework, supporting ext...
Jon May
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2000
Where CGF
Authors Jon May
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