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2000

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

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Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
Jean-Sébastien Monzani, Paolo Baerlocher, R
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2000
Where CGF
Authors Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann
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