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2000

Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces

13 years 4 months ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse.
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2000
Where CGF
Authors Marco Tarini, Paolo Cignoni, Claudio Rocchini, Roberto Scopigno
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