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SSS
2009
Springer

Self Adaptive High Interaction Honeypots Driven by Game Theory

13 years 11 months ago
Self Adaptive High Interaction Honeypots Driven by Game Theory
High-interaction honeypots are relevant to provide rich and useful information obtained from attackers. Honeypots come in different flavors with respect to their interaction potential. A honeypot can be very restrictive, but then only a few interactions can be observed. If a honeypot is very tolerant though, attackers can quickly achieve their goal. Having the best the trade-off between attacker freedom and honeypot restrictions is challenging. In this paper, we address the issue of self adaptive honeypots, that can change their behavior and lure attackers into revealing as much information as possible about themselves. The key idea is to leverage game-theoretic concepts for the configuration and reciprocal actions of high-interaction honeypots.
Gérard Wagener, Radu State, Alexandre Dulau
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where SSS
Authors Gérard Wagener, Radu State, Alexandre Dulaunoy, Thomas Engel
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