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3DPVT
2004
IEEE

3D Performance Capture for Facial Animation

10 years 10 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements are extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models which have the structure of the drawn model but the movement of the captured sequence.
Donald MacVicar, Stuart Ford, Ewan Borland, Robert
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where 3DPVT
Authors Donald MacVicar, Stuart Ford, Ewan Borland, Robert Rixon, John W. Patterson, W. Paul Cockshott
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