Sciweavers

JVCA
2006
102views more  JVCA 2006»
13 years 4 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CVIU
2007
121views more  CVIU 2007»
13 years 4 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
INTERACT
2003
13 years 5 months ago
Empirical Evaluation of Performance in Hybrid 3D and 2D Interfaces
: Experimental studies of spatial input devices have focused on demonstrating either the superiority of 3D input devices over 2D input devices, or the superiority of bimanual inter...
Sriram Subramanian, Dzmitry Aliakseyeu, Jean-Berna...
AVI
2006
13 years 6 months ago
Fluid DTMouse: better mouse support for touch-based interactions
Although computer mice have evolved physically (i.e., new form factors, multiple buttons, scrollwheels), their basic metaphor remains the same: a single-point of interaction, with...
Alan Esenther, Kathy Ryall
BCSHCI
2008
13 years 6 months ago
PDP: pen driven programming
Programming is an activity centred primarily around the keyboard which is not necessarily the optimal input device for all users. Little research has taken place into alternative ...
Jonathan Frye, Björn Franke
UIST
2000
ACM
13 years 8 months ago
ToolStone: effective use of the physical manipulation vocabularies of input devices
The ToolStone is a cordless, multiple degree-of-freedom (MDOF) input device that senses physical manipulation of itself, such as rotating, flipping, or tilting. As an input device...
Jun Rekimoto, Eduardo Sciammarella
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
13 years 8 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
CHI
2000
ACM
13 years 9 months ago
HandSCAPE: a vectorizing tape measure for on-site measuring applications
We introduce HandSCAPE, an orientation-aware digital tape measure, as an input device for digitizing field measurements, and visualizing the volume of the resulting vectors with c...
Jay Lee, Victor Su, Sandia Ren, Hiroshi Ishii
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
13 years 9 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
UIST
2003
ACM
13 years 9 months ago
PreSense: interaction techniques for finger sensing input devices
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...