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2006
IEEE

An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects

10 years 5 months ago
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects
Although lots of works have been engaged in interactive and realistic rendering of translucent materials, efficient processing for deformable models remains a challenging problem. In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by taking account of diffuse multiple sub-surface scattering. We decompose the process into two stages, called the Gathering and Scattering corresponding to the computations for incident and exiting irradiance respectively. We derive a simplified all-frequency illumination model for the gathering of the incident irradiance, which is amenable for deformable models using two auxiliary textures. We introduce two modes for efficient accomplishment of the view-dependent scattering. We implement our approach by fully exploiting the capabilities of graphics processing units (GPUs). Our implementation achieves visually plausible results and real-time frame rates for deformable models on commodit...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng
Added 10 Jun 2010
Updated 10 Jun 2010
Type Conference
Year 2006
Where CGI
Authors Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng
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