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Chunhua XieStudent, Msc
University of Electronic Technology and Science of China
Chunhua Xie
post graduate in University of Electronic Technology and Science of China major in Signal and Information Processing
GRAPP
2011
1 months 17 days ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...
EGITALY
2011
1 months 21 days ago
Information Visualization on Organized Crime Trials
Today everyone on the Internet becomes an active writer. It is simpler than ever to produce and to share new knowledge on the net. Users risk to be overwhelmed by too much informa...
Lorenzo Di Silvestro, Giovanni Gallo, Giovanni Giu...
EGITALY
2011
1 months 21 days ago
Gestural Interaction for Robot Motion Control
Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration fie...
Giuseppe Broccia, Marco Livesu, Riccardo Scateni
EGITALY
2011
1 months 21 days ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
EGH
2011
Springer
1 months 21 days ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
EGH
2011
Springer
1 months 21 days ago
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera N...
EGH
2011
Springer
1 months 21 days ago
VoxelPipe: A Programmable Pipeline for 3D Voxelization
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
Jacopo Pantaleoni
EGH
2011
Springer
1 months 21 days ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
EGH
2011
Springer
1 months 21 days ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras
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