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BIRTHDAY
2009
Springer

Asynchronous Congestion Games

13 years 11 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each resource executes its assigned tasks in a random order. Each player’s aim is to minimize his expected cost which is the sum of two terms – the sum of the fixed costs over the set of his utilized resources and the expected cost of his task execution. The cost of a player’s task execution is determined by the earliest time his task is completed, and thus it might be beneficial for him to assign his task to several resources. We prove the existence of pure strategy Nash equilibria in ACGs. Moreover, we present a polynomial time algorithm for finding such an equilibrium in a given ACG. Categories and Subject Descriptors C.2.4 [Computer Systems Organization]: Distributed Systems; I.2.11 [Artificial Intelligence]: Distributed Artificial Intelligence —multiagent systems General Terms Algorithms, Theory, ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
Added 19 May 2010
Updated 19 May 2010
Type Conference
Year 2009
Where BIRTHDAY
Authors Michal Penn, Maria Polukarov, Moshe Tennenholtz
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