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GAMEON
2008

Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games

13 years 5 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous experiments can help to improve agents' believability. We propose a method which aim at assessing how much an agent's behaviour looks like humans' behaviours. By representing behaviours with vectors, we can store data computed for humans and then evaluate as many agents as needed without further need of humans. We present a test experiment which shows that even a simple evaluation following our method can reveal differences between quite believable agents and humans. This method seems promising although, as shown in our experiment, results' analysis can be difficult.
Fabien Tencé, Cédric Buche
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where GAMEON
Authors Fabien Tencé, Cédric Buche
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