Sciweavers

4 search results - page 1 / 1
» Automatable Evaluation Method Oriented toward Behaviour Beli...
Sort
View
GAMEON
2008
13 years 6 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 4 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
ECCV
2010
Springer
13 years 8 months ago
Anomalous Behaviour Detection using Spatiotemporal Oriented Energies, Subset Inclusion Histogram Comparison and Event-Driven Pro
Abstract. This paper proposes a novel approach to anomalous behaviour detection in video. The approach is comprised of three key components. First, distributions of spatiotemporal ...
CLEAR
2007
Springer
180views Biometrics» more  CLEAR 2007»
13 years 10 months ago
Joint Bayesian Tracking of Head Location and Pose from Low-Resolution Video
Abstract. This paper presents a visual particle filter for jointly tracking the position of a person and her head pose. The resulting information may be used to support automatic ...
Oswald Lanz, Roberto Brunelli