Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Abstract. This paper proposes a novel approach to anomalous behaviour detection in video. The approach is comprised of three key components. First, distributions of spatiotemporal ...
Abstract. This paper presents a visual particle filter for jointly tracking the position of a person and her head pose. The resulting information may be used to support automatic ...