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AIIDE
2008

Automatic Generation of Game Level Solutions as Storyboards

10 years 6 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specifically dedicated to game events rather than objects or characters. However, one issue constantly raised by game developers, when discussing gameplay implications of Interactive Storytelling techniques, is the possible loss of designer control over the dynamically generated storyline. Joint research with industry has suggested a new potential use for Interactive Storytelling technologies, which stands precisely as an assistance to game design. Its basic philosophy is to generate various/all possible solutions to a given game level using the player character as the main agent, and gameplay actions as the basic elements of solution generation. We present a fully-implemented prototype which uses the blockbuster game HitmanTM as an application. This system uses Heuristic Search Planning to generate level solutions, ...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin
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