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ICASSP
2011
IEEE
8 years 9 months ago
Incentive mechanism in wireless multicast
In wireless multicast systems, cooperative multicast has been shown to be effective in dealing with heterogeneous channel conditions and improving the system performance. However,...
Bo Hu, H. Vicky Zhao, Hai Jiang
TSMC
2010
9 years 7 days ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
SIAMDM
2010
167views more  SIAMDM 2010»
9 years 9 days ago
Domination Game and an Imagination Strategy
The domination game played on a graph G consists of two players, Dominator and Staller who alternate taking turns choosing a vertex from G such that whenever a vertex is chosen by...
Bostjan Bresar, Sandi Klavzar, Douglas F. Rall
JDCTA
2010
160views more  JDCTA 2010»
9 years 10 days ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
CORR
2011
Springer
194views Education» more  CORR 2011»
9 years 17 days ago
Approachability of Convex Sets in Games with Partial Monitoring
We provide a necessary and sufficient condition under which a convex set is approachable in a game with partial monitoring, i.e. where players do not observe their opponents’ mo...
Vianney Perchet
CDC
2010
IEEE
163views Control Systems» more  CDC 2010»
9 years 17 days ago
A projection framework for near-potential games
Potential games are a special class of games that admit tractable static and dynamic analysis. Intuitively, games that are "close" to a potential game should enjoy somewh...
Ozan Candogan, Asuman E. Ozdaglar, Pablo A. Parril...
ACSC
2010
IEEE
9 years 18 days ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
ACMACE
2010
ACM
9 years 18 days ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...
CORR
2010
Springer
258views Education» more  CORR 2010»
9 years 2 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan
CORR
2010
Springer
152views Education» more  CORR 2010»
9 years 2 months ago
Power Allocation and Spectrum Sharing in Multi-User, Multi-Channel Systems with Strategic Users
We consider the decentralized power allocation and spectrum sharing problem in multi-user, multichannel systems with strategic users. We present a mechanism/game form that has the...
Ali Kakhbod, Demosthenis Teneketzis
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