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SI3D
2005
ACM

Automatic impostor placement for guaranteed frame rates and low memory requirements

13 years 10 months ago
Automatic impostor placement for guaranteed frame rates and low memory requirements
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem is the huge amount of memory required for impostors. This paper presents an algorithm that automatically places impostors into a scene so that a desired frame rate and image quality is always met, while at the same time not requiring enormous amounts of impostor memory. The low memory requirements are provided by a new placement method and through the simultaneous use of other acceleration techniques like visibility culling and geometric levels of detail. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation—Viewing Algorithms I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual Reality
Stefan Jeschke, Michael Wimmer, Heidrun Schumann,
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where SI3D
Authors Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer
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