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CDES
2009

Benchmarking GPU Devices with N-Body Simulations

13 years 5 months ago
Benchmarking GPU Devices with N-Body Simulations
Recent developments in processing devices such as graphical processing units and multi-core systems offer opportunities to make use of parallel techniques at the chip level to obtain high performance. We discuss the difficulties in establishing suitable benchmark codes for making comparisons across these device architectures and in a way that is representative of key applications. We report on our use of classical dynamical particle collision simulation codes as benchmarks for comparing modern GPUs. We discuss our findings in terms of architectural features for parallelism as well as clock speed issues.
Daniel P. Playne, Mitchell Johnson, Kenneth A. Haw
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where CDES
Authors Daniel P. Playne, Mitchell Johnson, Kenneth A. Hawick
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