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COMPGEOM
2003
ACM

Billboard clouds

13 years 10 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and transparency maps. We present an optimization approach to build a billboard cloud given a geometric error threshold. After computing an appropriate density function in plane space, a greedy approach is used to select suitable representative planes. A good surface approximation is ensured by favoring planes that are “nearly tangent” to the model. This method does not require connectivity information, but instead avoids cracks by projecting primitives onto multiple planes when needed. For extreme simplification, our approach combines the strengths of mesh decimation and image-based impostors. We demonstrate our technique on a large class of models, including smooth manifolds and composite objects. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Xavier Décoret, Frédo Durand, Fran&c
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where COMPGEOM
Authors Xavier Décoret, Frédo Durand, François X. Sillion
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