Sciweavers

Share
AMDO
2008
Springer

Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation

9 years 11 months ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguided algorithms for the assignment of these weights with a recent proposed solution being bone heat [1]. In this paper, we briefly discuss bone heat and provide examples where it performs poorly. We then develop a refinement of bone heat, termed bone glow, which, in our validation, performed as well as bone heat in simple cases while not suffering from bone heat's observed weaknesses.
Rich Wareham, Joan Lasenby
Added 12 Oct 2010
Updated 12 Oct 2010
Type Conference
Year 2008
Where AMDO
Authors Rich Wareham, Joan Lasenby
Comments (0)
books