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IJAMC
2008

Clustering players for load balancing in virtual worlds

13 years 4 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distributed dynamically. After the launch of a new game,
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni
Added 12 Dec 2010
Updated 12 Dec 2010
Type Journal
Year 2008
Where IJAMC
Authors Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Niedermayer, Timo Teifel, Georg Carle
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