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ICCV
2009
IEEE

Color Constancy using 3D Scene Geometry

14 years 9 months ago
Color Constancy using 3D Scene Geometry
The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy algorithms are based on specific imaging assumptions such as the grey-world and white patch assumptions. In this paper, 3D geometry models are used to determine which color constancy method to use for the different geo- metrical regions found in images. To this end, images are first classified into stages (rough 3D geometry models). Ac- cording to the stage models, images are divided into differ- ent regions using hard and soft segmentation. After that, the best color constancy algorithm is selected for each geome- try segment. As a result, light source estimation is tuned to the global scene geometry. Our algorithm opens the pos- sibility to estimate the remote scene illumination color, by distinguishing nearby light source from distant illuminants. Experiments on large scale image datasets show...
Rui Lu, Arjan Gijsenij, Theo Gevers
Added 13 Jul 2009
Updated 10 Jan 2010
Type Conference
Year 2009
Where ICCV
Authors Rui Lu, Arjan Gijsenij, Theo Gevers
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