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2015

Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval

3 years 4 months ago
Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The method is based on the recently proposed mesh-LBP framework [WBD15]. Compared to its depth-image counterpart, the mesh-LBP is distinguished by the following features: a) inherits the intrinsic advantages of mesh surface (e.g., preservation of the full geometry); b) does not require normalization; c) can accommodate partial matching. Experiments conducted with public 3D models with geometric texture showcase the superiority of the mesh-LBP descriptors in comparison with competitive methods. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations
Naoufel Werghi, Claudio Tortorici, Stefano Berrett
Added 27 Mar 2016
Updated 27 Mar 2016
Type Journal
Year 2015
Where 3DOR
Authors Naoufel Werghi, Claudio Tortorici, Stefano Berretti, Alberto Del Bimbo
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