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IJCAI
2003

A Continuation Method for Nash Equilibria in Structured Games

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A Continuation Method for Nash Equilibria in Structured Games
We describe algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms are derived from a continuation method for normal-form and extensive-form games due to Govindan and Wilson; they follow a trajectory through the space of perturbed games and their equilibria. Our algorithms exploit game structure through fast computation of the Jacobian of the game’s payoff function. They are guaranteed to find at least one equilibrium of the game and may find more. Our approach provides the first exact algorithm for computing an exact equilibrium in graphical games with arbitrary topology, and the first algorithm to exploit fine-grain structural properties of MAIDs. We present experimental results for our algorithms. The running time for our graphical game algorithm is similar to, and often better than, the running time of previous approximate algorithms. Our algorithm for MAIDs can ...
Ben Blum, Christian R. Shelton, Daphne Koller
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where IJCAI
Authors Ben Blum, Christian R. Shelton, Daphne Koller
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