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SIGGRAPH
1991
ACM

Convolution surfaces

13 years 7 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982] by using three-dimensional convolution with skeletons composed of polygons or curves. The resulting convolution surfaces permit fluid topology changes, seamless part joins, and efficient implementation. CR Categories and Subject Descriptors: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - curve, surface, solid, and object representations. Additional Keywords and Phrases: Implicit Surface, Parametric Surface, Convolution, Solid Modeling, Blends.
Jules Bloomenthal, Ken Shoemake
Added 27 Aug 2010
Updated 27 Aug 2010
Type Conference
Year 1991
Where SIGGRAPH
Authors Jules Bloomenthal, Ken Shoemake
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