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2008
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Dense 3D reconstruction from specularity consistency

10 years 7 days ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matching cost function that can drive standard stereo reconstruction methods. We discuss the types of ambiguity that can arise, and suggest an aggregation method based on anisotropic diffusion that is particularly suitable for this matching cost function. We also present a controlled illumination setup that includes a pair of cameras and one LCD monitor, which is used as a calibrated, variable-position light source. We use this setup to evaluate the proposed method on real data, and demonstrate its capacity to recover high-quality depth and orientation from specular objects.
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
Added 12 Oct 2009
Updated 28 Oct 2009
Type Conference
Year 2008
Where CVPR
Authors Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
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