Sciweavers

Share
DIGITEL
2008
IEEE

Development of Educational Videogames in m-Learning Contexts

8 years 8 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is opening new possibilities in the so called mobile learning (m-learning). M-learning opens new learning opportunities, but due to the special characteristics of these devices (such as their reduced computing power or the size of the display), some design considerations must be taken into account when creating the games. This project explores both the potential advantages obtained through the mlearning educational videogames and the technological challenges that must be faced in the process. In order to illustrate the challenges, we analyze the process of adapting an existing gamebased learning platform (<e-Adventure>) for its use in a mobile environment and discuss how the adapted platform makes it easier to develop m-learning educational videogames.
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa
Added 29 May 2010
Updated 29 May 2010
Type Conference
Year 2008
Where DIGITEL
Authors Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón
Comments (0)
books