Sciweavers

AIIDE
2006

Dynamic Game Balancing: An Evaluation of User Satisfaction

13 years 5 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players, of dynamic game balancing approaches. The results indicate that adaptive approaches are more effective. This paper also enumerates some issues encountered in evaluating users' satisfaction, in the context of games, and depicts some learned lessons.
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AIIDE
Authors Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble
Comments (0)